Today's title is brought to you by an old favorite, RPGd, and is brought to you as such because of the events at the end of Fall Semester '03 at Stevens Institute of Technology as well as Christmas '03 back at the Moiron household. In many ways, the last 3 or 4 weeks of my life have been heavily centered around video games and the pursuite thereof. So, I bring to you my thoughts on these matters.
PC games are out this year; they won't be in until the next good batch of 3dFPS come out, probably based on the Doom3 engine. A year or two ago the festivities included games such as Max Payne, Serious Sam 2, MOH:AA, and Return to Castle Wolfenstein. Shortly thereafter, Morrowind hit the mix, and it was the second coming of comptuer games. Due to the shoddy job done by most developers on their sequels (Max Payne 2, Deus Ex 2) and the fact that the most anticipated games of this past year have yet to come out (Doom3, HL2, etc.), computer games were out this year, and something had to take their place during the great "finals period purge" (where all knowledge garnered from classes is purged for the sake of sanity).
Enter Dev, N3ko and classic RPG's that I never quite beat/played. First up on the list for Dev was the prospect of beating Final Fantasy (yes, just plain Final Fantasy; there is no "I" in the name) with a party of only a single white mage. When he realized that it was more an excersize in stupidity and futility than skill, he decided to get a real party and go after the prize of.. beating Final Fantasy yet another time. N3ko decided that the Phantasy Star games deserved a more in depth look, and perhaps a play-through, and promptly started playing all 4 master-system/genesis incarnations of the series. Dark Falz/Force/Forz/Folz beware!
Enter me, in the same chapter room, on a similar laptop as the previous two, playing Final Fantasy IIj from a save game about half way into it that I had started some 8 months previous. I beat the wretched hell fiend of a game, which required both incredible luck, an attention to strategy, and a nauseating process of HP and MP building. The final chapter of the game, in which you first decend 5 levels of hell and then ascend the 9 levels of Pandemonium, where you fight the Satan himself, the Archangel Asteroth, and the mighty Tiamat; in addition to "The Emperor" of "The Empire" (you know, "the" empire) who apparently turned into some demon-spawned hell-beast after I dispatched him from the lands the first time. Needless to say, you can probably enjoy the game far more than I did by merely reading a faq, as the game itself is innovative, an interesting look into how Final Fantasy made the evolution from the un-numbered to the double digits we know of it today, and a lesson in tedium.
After beating this game, I set out on the brave lands of Final Fantasy IIIj with a party made up of the brave "Paper", "ZaBeef", "Ijin" and of course "Hiro". Unfortunately, although numerous improvements that make Final Fantasy game's Final Fantasy games were immediately noticeable (a job system a-la FF V, attacking the next baddie after one has died a-la FF III - X), the game itself was boring, especially after a few days of Final Fantasy II. I can't say whether it was only because the game is not very good, or because the beginning does not grab me (the beginning of FF II was rather good; the beginning of III is rather weak), but there's something about it that just screams "Don't play me!" Perhaps it was my 3 days of being bedridden with Asthmatic Bronchitis and my week of feeling like complete shit, but something about the time in which I played this game was a total turn off.
But it wouldn't matter how much Final Fantasy III sucks, because I would be heading home for Christmas to spend time with family and to spend time with my brother and his gamecube. Of course; there are two ages at which you can enjoy all of the finest video games; under 18 and above 22. This is because during college, you are slapped around with so much debt that it's not funny, and any job that you do have probably hardly pays for your after-college life style. For instance; if you could skip pizza and Chinese food twice a day, you'd be able to buy a video game in just 1 week. But that'd mean that you don't eat, and eating is a fair bit more important than video games.
My brother belongs to the group of the first category; under 18, which means you probably have or had some sort of a job (which probably payed only slightly less than college level jobs), and you have the added bonus of having little to no expenses. This all translates into tons of video games, especially if, like my brother, you have no actual hobbies other than video games. My $1000 + in guitars speaks of a different story for myself.
So during christmas, I got to see why I should have already had a GameCube a long time ago, and how in the setting of school and my room back at the ranch I probably wouldn't play it that much. All of the best titles are present: The 4 Zelda's in 1 disc, Smash Brothers Melee, Mario Kart Double Dash, Viewtiful Joe, Mario Party 5, Phantasy Star Online I & II, Resident Evil 0, as of Christmas Soul Calibur 2 and as of this morning Mario Sunshine and The Legend of Zelda: Windwaker. So, the reason I should have bought a GC a long time ago? Its simple: Nintendo is the best game developer out there, hands down; the competition is not even remotely close.
So how are the games? Double Dash is pretty much exactly what I wanted in the 3rd major installment of my favorite racing game ever (i know its only loosely a racing game, but its the funnest game that involves races). The new gimmick; two characters per cart, combined with interesting "special" items, makes for a good game. The game, however, is not without its problems. 150cc races are virtually impossible; more often than not, as you approach the final stretch in 1st place, the extremely unballanced spiked shell (a shell that seeks out the player in 1st place without fail and knocks em sky high, stopping them in their tracks) rams me right in the ass. My experience in 2nd place was one of bananna's and green shells, but while I was in first there were red-shells homing in on me at every turn. Besides some horribly broken items and a rubber band AI that is based on these items being a pain in the ass (rather than on the enemies just racing superhumanly fast), the game is still extremely fun; I just don't suggest it single player. Its actually quite difficult, and the fun quickly turns into frustration as you drop from 1st to 5th at the home stretch 4 races in a row.
Mario Sunshine, a game which I have only played for an hour or two, is excellent beyond words. The idea of giving our beloved Brooklyn plumber hero a water gun and letting him clean up a dolphin shaped Island is both a tip of the hat to the Cube's codename as well as a surprisingly good Idea. So far, the nozzle's that I've used allow you to attack enemies and allow you to hover for a short time. The format is much like Mario 64, which is probably the best game to come out for its system: Run around one world, dipping in and out of many levels, the object of which is to collect items, usually via beating bosses, in Sunshine's case called "shines" (in 64 they were stars). The controls are so perfect as to escape any reasonable description; the controller once again seems designed entirely for the Mario game for the system.
Windwaker, a game that has been received with mixed reviews, mostly for its graphics, is a lesson to me and everyone else out there who wishes to make a game. Its beauty instills a wonder that would make an old man young again. Opening up the sail for the first time and using the windwaker (the item) to control the strong breezes of Hyrule for a minute made me forget my knowledge on how games are made and how the programming behind games is done, and I really thought that it was perhaps magic working behind the scenes. Of course, it was magic in a way, as Nintendo had managed to create a world of splendor and wonder that simple words cannot describe. It's kind of like the first time you listened to Led Zeppelin's "Battle of Evermore", only visual. Whereas Ocarina of Time, an excellent game in its own rights, took a while to show me just why things were done the way they were, Windwaker makes me wonder just how anyone could want something different.
These games make me wonder just why I ever played RPG's in the first place. The story, which is the focus of most RPG's, is just not as good as most books I read even as a child (Brian Jaques' excellent Redwall series, for instance, far outdoes any RPG I've played). There is nothing fun or challenging about playing RPG's, except playing the numbers game or dealing with statistic diarrhea, as is so often the case. I suppose they are more "grown up" than the Zelda's and Mario's, which is all fine and good, if "grown up" is synonymous with "shitty". The bottom line is, no Final Fantasy game is going to be as fun as Mario Sunshine, because its just not as interractive as the medium allows.
Of course, there are exceptions to the rule, and in the spirit of giving that is supposed to embody Christmas (although it somehow gets lost in the rush for consumerism) led me to introduce my brother to the realm of Emulators. Of course, not in that evil "pirate all games ever haha!" spirit, but in the "here, this game is basically impossible to purchase" spirit; and in such a mood I introduced him and my cousin "O Keving" (pronounced "ooh keving") to the greatest RPG ever made, Seiken Densetsu 3. The careful thinking that went into this game in particular (definitely, along with Chrono Trigger Square's shining moment) makes it impressive enough, but the fact that the story, which is actually the careful multiplexing of 6 individual stories, is so engaging, speaks volumes of its virtues. Needless to say, it's been hard for me to secure time on his computer to write this update, because ZSNES has owned his CPU this week.
All of this brings me to the other activity I have been partaking in this past month, that being reading. Nobody I know really Read's that much; with the exception of Firu, who seems to be having technical difficulties at the moment. Jerumu reads his christian "god is good" pamphlets every night, and usually you can find him fingering through some passages in the good book, but other than that nobody that lives in ye olde house reads much of anything. I've read about 15 books this year, which is about 15 books more than I've read in other years of my life. The dearth of reading of course is probably due to the fact that so much information gathering goes on in the Internet that theres really no more mental sponge left dry.
However, in a fit of intellectual duty, I finished Al Franken's newest offering, and got more than half way through Michael Moore's newest book. I must say that, while it was definitely informative and entertaining, Al Franken's book was more an attack on the right and a defense of the left than a book outlining truths and dispelling fallacies. Moore's on the other hand, and quite refreshingly at that, exposes some interesting facts and then expounds upon them, holding no-one sacred; Moore Himself, Clinton, the French, all get mentioned when they were also in on the "evildoing". I find "Dude, Where's my country?" better and more mature than "Stupid White Men"; and certainly more open about the wrongdoings of both Republican and Democratic parties than Al Franken's work, which seems to be a bit "Clinton-preachy".
People look at me funny when I tell them that I'm left wing, or that I read Noam Chomsky's work. Anyone (and Firu can attest to this) who has actually read Manufacturing Consent would probably be hard pressed to undermine Chomsky's pile of facts, all of which are in support of his theories. Still, although I lean a bit farther than Franken and even perhaps a bit farther than Moore, I've enjoyed their books. I await Arundhati Roy's newest, which is due out in 2 months. Until then; I'll play videogames.